Lego Exploration
Personal project developing lego packing techniques and pyro in Houdini.
- Year
- 2022
- Discipline
- CG, VFX
- Client
- Personal
- Role
- CG Generalist
- Tools
- Houdini, After Effects
In the life of every Houdini artist, there comes a time when one must learn to create a system that takes a model as an input and creates a LEGO set as the output... and then blow them all up.
Explosion R&D
I created a basic pyro sim, then converted the active voxels to points, transferred color information via a ramped temperature attribute, and finally built a basic system for copying LEGO pieces to the points. In my first pass, the system used five individual pieces.
Final Look dev for the explosion.
Lego System
Demo of my lego builder set up. You can see how changing the VDB division size effects the size of the lego pieces.
Modeling Turntable and Shader Tests
Rigid Body Dynamics R&D
Click to play each
It's a wrap.
I had so much fun and learned a ton on this quick personal project.






