HarmonCreative
All work

Lego Exploration

Personal project developing lego packing techniques and pyro in Houdini.

Year
2022
Discipline
CG, VFX
Client
Personal
Role
CG Generalist
Tools
Houdini, After Effects

In the life of every Houdini artist, there comes a time when one must learn to create a system that takes a model as an input and creates a LEGO set as the output... and then blow them all up.

Explosion R&D

I created a basic pyro sim, then converted the active voxels to points, transferred color information via a ramped temperature attribute, and finally built a basic system for copying LEGO pieces to the points. In my first pass, the system used five individual pieces.

Turning a pyro sim into a lego explosion.
>Turning a pyro sim into a lego explosion.

Final Look dev for the explosion.


Lego System

Lego Builder
Lego Builder

Demo of my lego builder set up. You can see how changing the VDB division size effects the size of the lego pieces.


Modeling Turntable and Shader Tests

Cockpit
Shader Dev
Shader Dev

Rigid Body Dynamics R&D

Click to play each

It's a wrap.

I had so much fun and learned a ton on this quick personal project.